Here’s some pictures of the mesh for the new elevator. You’ll notice there aren’t any poseballs – that’s because the new elevator requires no sitting! Still needs the console. The shell itself is only one land impact. I’m expecting to go from a 10 land impact elevator to a 5 impact one, depending on how SL’s physics engine feels like behaving.
The HUD weapons designator has also been updated to use new technology! You can now use it in mouselook (as before) to target the location or avatar you’re looking at, or type a command from 3rd-person view to target whatever your camera’s looking at!
- Finish art assets for elevator
- Weapons installation
- Full updated script install
- QA Testing
- Manual update