I’m in the process of redoing Poseidon as a mesh build.
Why? Long story short, LL are changing the physics handling, and I didn’t like the increase in land impact this would cause.
Right now I’ve got most of the interior mesh stuff done, and I’ve finished texturing much of the new hull. I’m getting some pretty serious reduction in land impact – but I’m going to keep the new land impact a secret until I’ve got it finalized.
Suffice it to say, I think you’ll be both impressed and pleasantly surprised.
For the specifics, keep reading…
Continue reading Mesh Poseidon
Since Panopticon 2 has been a bit outdated for a while now, and we already had some work done on Panopticon 3, we decided to bump Panopticon 3 into the Poseidon 1.0 release! Do you know what this means?
No more probes!
Continue reading Poseidon 1.0 gets Panopticon 3
Here’s some pictures of the mesh for the new elevator. You’ll notice there aren’t any poseballs – that’s because the new elevator requires no sitting! Still needs the console. The shell itself is only one land impact. I’m expecting to go from a 10 land impact elevator to a 5 impact one, depending on how SL’s physics engine feels like behaving.
The HUD weapons designator has also been updated to use new technology! You can now use it in mouselook (as before) to target the location or avatar you’re looking at, or type a command from 3rd-person view to target whatever your camera’s looking at!
- Finish art assets for elevator
- Weapons installation
- Full updated script install
- QA Testing
- Manual update
Work continues on the Battlecarrier Poseidon 1.0 upgrade, with more work on the flight script.
For non-modders: The biggest difference you’ll notice is that you don’t have to sit on the elevator to ride it anymore! We’re using some new SL functionality so that it pushes you as if it were a physical object.
Continue reading Poseidon 1.0 in Progress